CabinetOS

Picture and colours

Display and Sound in Settings

Resolution

The console runs at the TV’s own resolution, 4K included, and turns on variable refresh rate when the TV offers it. Every game fills the height of the screen at its own shape, with a soft glow in the bars at the sides.

Picture level

Settings, Display and Sound, Picture: Performance, Balanced or Quality. One setting for every system; it sets how sharply the 3D systems render. The console starts on the level its graphics chip suits.

System Performance Balanced Quality
PSP 480x272 (original) 1920x1088 3840x2176
PS2 1x 3x 4x
GameCube 1x 3x 6x
Wii 1x 3x 5x
Nintendo 64 1x 2x 4x
Dreamcast 640x480 1440x1080 2880x2160
Switch 1x 1x 2x
PS3 100% 150% 150%
Xbox 1x 2x 4x

A single game can have its own level: Picture in the pause menu, from the next start. With a PIN set, only the owner sees either setting.

Screen looks

The Look row in the pause menu

Look in the pause menu sets how a system’s picture is drawn. It changes behind the menu as you choose, and the choice is kept for that system.

Systems Looks Starts on
NES, SNES, Genesis, Master System, Sega CD, 32X, TurboGrafx-16 and CD, Atari 2600 and 7800, arcade, PlayStation, Saturn Plain, Sharp, CRT easymode, CRT easymode halation, CRT lottes, CRT geom, CRT zfast, CRT aperture, CRT guest CRT easymode
Nintendo 64, Dreamcast, 3DO Plain, Sharp, CRT easymode, CRT lottes, CRT aperture CRT easymode
Game Boy Advance, Game Gear, Neo Geo Pocket Color Plain, Sharp, LCD 3x, LCD grid, LCD zfast LCD 3x
Game Boy as above, plus Dot matrix and Dot matrix Pocket LCD 3x
Game Boy Color as above, plus Dot matrix LCD 3x

The looks are RetroArch’s own shaders. PS2 and newer, DS, PSP, Virtual Boy and Vectrex have no Look row.

Two systems have a row of their own in the pause menu:

Colours

Six of the sixteen colours

Settings, Display and Sound, Color: Purple, Blue, Teal, Green, Amber, Red, Wine, Graphite, and the bright ones, Pink, Sky, Lime, Orange, and the gradients, Sunset, Ocean, Aurora and Fire. Press Left and Right to change it; the console fades to it as you go.

Each person has their own colour, and the console changes when they sign in.

Appearance and dark hours

Appearance:

Screen off

Turn off screen after: 10, 15 or 30 minutes. In the menus the screen dims after 5 minutes and turns off at the time chosen; the first press after that only wakes it. A game being played dims after 20 minutes and never turns the screen off. The picture also moves by a pixel or two every few minutes, to be kind to OLED TVs.

Sound

Interface sounds: Off, Quiet, Medium or Loud, for the menu sounds. Game volume is the TV’s.

Something wrong or missing here? See this page on GitHub or open an issue.